Angry spirits born from violent deats.
Ghost activity or malevolent spirit = flickering lights, cold spots, smelly strong ozone, weird noises (scratching)...
If it's a spirit, it usually bound to a specific locale: A town, house etc. But a poltergeist can haunt a person instead of a place. Or a spirit can latch to cursed object, so it moves city to city with the object.
Spirit latches on the repressed emotions, feeds of them. A few of them (vengeful spirits) known to latch on families, follow them for years, like banhees, angiaks... Basically like a curse.
Hauntings sometimes include bug manifestion.
Spirits can be dorment for years. Demolition or remodelling can awake spirits, make them restless.
Spirit don't exactly see the shades of gray.
And you don't break the curse, you run away from it.
Buckshot won't do much good unless if you use Rock Salt Shells... Salt being a spirit deterrant. It won't kill a ghost but it'll slow it down.
Find the grave (remains), salt and burn the bones and put it down.
Evil spirits cross over hallowed ground, sometimes there are destroyed.
Spectral entities can couse energy fluctuations that can be read with an EMF (electromagnetic field) detector.
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